Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Thursday, January 27, 2011

Why Microsoft loves homebrew and hacking

December 2 2010 by admin in News |

When the Kinect came out around the world, excited hackers took to the high-powered gadget with glee, taking it apart, and recoding it to new purposes. Microsoft initially registered unhappiness with their work which it later fully recanted, coming out in favor of tinkering with the Kinect.

A similar cycle seems to have taken place with Windows Phone 7. When the ‘unlocking’ tool ChevronWP7 took to the internet, Microsoft condemned it, warning people that it could brick their phones. Then today the company reached out to the team behind ChevronWP7 and proffered a hand of peace, offering a chance to work together on the future of homebrew for the platform.

To demonstrate Microsoft’s sentiment, let’s quote the ChevronWP7 developers who said:

Earlier today, we were contacted by Brandon Watson, Director of Developer Experience for Windows Phone 7, to discuss the ChevronWP7 unlocking tool.

Through this discussion, we established a mutual understanding of our intent to enable homebrew opportunities and to open the Windows Phone 7 platform for broader access to developers and users.

To pursue these goals with Microsoft’s support, Brandon Watson has agreed to engage in further discussions with us about officially facilitating homebrew development on WP7. To fast-track discussions, we are discontinuing the unlocking tool effective immediately.

Microsoft did get what they wanted, the unlocking tool taken down, and the hackers got what they wanted, a chance to open the platform to new forms of development.

It should be noted that this willingness by Microsoft to praise and work with the very people who are buggering about with their products is not new. Back in 2006 Microsoft started to work on homebrew development for the Xbox, something that took many by surprise.

Is it then unexpected that Microsoft is smartly letting people play with the Kinect hardware and software (which will only drive sales through the mountains of free publicity their work will receive), or program in ways that are not ‘kosher’ for the WP7 platform (something that will bring more of the technological elite to the phones, a large net positive for the platform)?

No. It was a strategy that worked well for the Xbox: play into the hands of the trend-setters, taste-makers, bloggers, pundits, and experts, and by letting them do their own ‘thing,’ give the platform in question its own personality apart from the Microsoft brand. Admit it, you don’t immediately say ‘Microsoft’ when you hear the word ‘Xbox.’

This has led some smart, well positioned people inside of Microsoft to, instead of combating the situation with a knee-jerk reaction, tactfully let people break some of their house rules and open their gadgets. There are real people inside of the borg after all, and it seems like they are making smart decisions that will support all their hard work.

Microsoft was started by an upstart hacker, and the company will do well by supporting those same individuals today, tomorrow, and for all the future of Microsoft.

Addendum: Reddit has an extensive discussion on the WP7 matter, and the top comment is very relevent to our discussion. We quote, from the user ‘estacado:’

It’s the only way for wp7 to gain ground against android and iPhone. Make it hacker-friendly, combined with easy to use development tools, and developers will throng to the platform. And the fact that developers don’t have to cater for a wide variety of hardware options is an advantage wp7 has over android.

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View the original article here

Wednesday, January 19, 2011

Microsoft moves 2.5 million Kinects in 25 days

November 30 2010 by admin in News |

Microsoft’s Kinect is flying off of the shelves around the world. The company had previously released news that it had sold over 1 million Kinects in ten days. That record has been smashed.

That mere 1 million units is small potatoes compared to what Microsoft announced today: the company has sold 2.5 million Kinects in 25 days. That implies that the company has managed to continue its sales rate of 100,000 Kinects sold daily.

As our own Chad Catacchio said to me seconds ago, “make that 2.5 million +1.” The Kinect is a smash hit.

Recall that Microsoft raised its forecasts for Kinect to a total of 5 million units from a mere three million. As it is not yet December, and with most of the holiday season still ahead, that 5 million unit guess seems to be very feasible. Microsoft is having a hard time keeping the device in stock, they said:

“We are thrilled about the consumer response to Kinect, and are working hard with our retail and manufacturing partners to expedite production and shipments of Kinect to restock shelves as fast as possible to keep up with demand.”

It is undeniable: the Kinect is a very bright spot in the realm of Microsoft, have you picked one up yet?


View the original article here

Sunday, November 28, 2010

ITAT Rules Against Microsoft In Software Royalty Tax Case

Microsoft finds itself on the wrong side of a ruling by the Delhi Income Tax-Appellate Tribunal(ITAT) stating that “The income received for supply of software is assessable as “royalty” as a copyright subsists in a computer programme and it is also a literary as also a scientific work.” According to a BusinessLine Report in May 2008, this decision could be worth about Rs.700 crore – including interest.

While the Redmond based software giants considers sales of its licensed software to be business profits which are non taxable in India since it does not have a permanent establishment here. From January 1st, 1999 Microsoft scrapped its earlier business model under which it dealt with Indian Distributors on a principle-to-principle basis which means that “No liability will arise on accrual basis to the non-resident on the profits made by him where the transaction of the sale between the two parties are on a principal to principal basis.” Under the new business model, however, Microsoft granted an exclusive license to Gracemac Corporation – a US based company – to manufacture Microsoft Software. Gracemac on its part had entered into a non-exclusive agreement with Microsoft Operations Pte Ltd, a Singapore-based wholly-owned subsidiary of Microsoft Corporation, to reproduce Microsoft software in Singapore. This company then sold these copies to MRSC (Microsoft Regional Sales Corporation) which delivered them to Indian Distributors ex-warehouse in Singapore. These copies were distributed to resellers across the country. Ex-warehouse is an arrangement where the seller makes the goods available at a particular warehouse. It is then the responsibility of the buyer to arrange for the goods to be transported along with the necessary formalities.

PayTax

According to the ITAT since copyright restrictions persist on these distributed copies income from them are to be treated as royalties and not business profits. The tax on royalty is 10% of the gross payment and the entity responsible for “sending” the software from outside India into India is liable to pay this tax. The ruling has thus upheld the Revenue Department’s stance that these sales proceeds are indeed royalties and should be taxed. A decision against which Microsoft had appealed.

The ITAT ruling is contradictory to the views held by the OECD and U.N. Treaties in their treatment of royalties. Under the OECD model only the country of residence can tax royalty income. While the U.N. Model allows the source country to impose a tax as well. According to an article in the Federal Taxation Developments Blog points out that countries like Canada, Spain, Korea, Portugal and Mexico also disagree with this approach and impose some sort of withholding tax on royalty income.

The reaction of several other Software Giants to this news will be something to watch out for. As of now Microsoft has said that it is reviewing this decision and also expressed its disappointment over the ruling.

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Categories: News
Tags: BusinessLine, Ex-warehouse, Gracemac Corporation, ITAT, Microsoft, Microsoft Regional Sales Corporation, MSRC, OECD, Royalty, Royalty Tax, Shrink Wrap Software, Taxation, UN

Saturday, November 13, 2010

Microsoft KIN Emerges From The Dead, Headed Back To Verizon

November 12 2010 by admin in News |

Well, this is certainly coming out of left field.

You might recall the demise of Microsoft and Verizon’s KIN One and KIN Two a few months back. The reason for that of course being that the costs of their data plans were on par with the big name smartphones. Things were so bad that there were rumors that Microsoft had only sold around 500 or so of the devices.

Microsoft and Verizon then pulled the plug.

Now it seems both KIN’s are making a comeback on Big Red, although it won’t be in the same fashion as last time.

According to a report by PPCGeeks, the KIN reincarnations won’t have a data plan attached to them but you will still be able to use Zune Pass over Wi-Fi . The refreshed KINs, known as KIN 1m and KIN 2m also won’t feature the data intensive “Loop” which was one of the most marketed and touted pieces of the software the first time around.

So essentially, it’s the same hardware with dumbed down software with no data plan. It’s possible that these might even drop sometime this quarter so if you were looking to a KIN One or KIN Two the first time around, you might have your chance very, very shortly.

Anyone else get the feeling Microsoft is trying to avoid burying these in the desert?


View the original article here

Friday, July 9, 2010

DirectX explained

DirectX 1 logoImage via Wikipedia
Ever wondered just what that enigmatic name means?

Gaming and multimedia applications are some of the most satisfying programs you can get for your PC, but getting them to run properly isn’t always as easy as it could be. First, the PC architecture was never designed as a gaming platform. Second, the wide-ranging nature of the PC means that one person’s machine can be different from another. While games consoles all contain the same hardware, PCs don’t: the massive range of difference can make gaming a headache.


To alleviate as much of the pain as possible, Microsoft needed to introduce a common standard which all games and multimedia applications could follow – a common interface between the OS and whatever hardware is installed in the PC, if you like. This common interface is DirectX, something which can be the source of much confusion.

DirectX is an interface designed to make certain programming tasks much easier, for both the game developer and the rest of us who just want to sit down and play the latest blockbuster. Before we can explain what DirectX is and how it works though, we need a little history lesson.

DirectX history
Any game needs to perform certain tasks again and again. It needs to watch for your input from mouse, joystick or keyboard, and it needs to be able to display screen images and play sounds or music. That’s pretty much any game at the most simplistic level.

Imagine how incredibly complex this was for programmers developing on the early pre-Windows PC architecture, then. Each programmer needed to develop their own way of reading the keyboard or detecting whether a joystick was even attached, let alone being used to play the game. Specific routines were needed even to display the simplest of images on the screen or play a simple sound.

Essentially, the game programmers were talking directly to your PC’s hardware at a fundamental level. When Microsoft introduced Windows, it was imperative for the stability and success of the PC platform that things were made easier for both the developer and the player. After all, who would bother writing games for a machine when they had to reinvent the wheel every time they began work on a new game? Microsoft’s idea was simple: stop programmers talking directly to the hardware, and build a common toolkit which they could use instead. DirectX was born.

How it works
At the most basic level, DirectX is an interface between the hardware in your PC and Windows itself, part of the Windows API or Application Programming Interface. Let’s look at a practical example. When a game developer wants to play a sound file, it’s simply a case of using the correct library function. When the game runs, this calls the DirectX API, which in turn plays the sound file. The developer doesn’t need to know what type of sound card he’s dealing with, what it’s capable of, or how to talk to it. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. He asks for the sound to be played, and it is – whichever machine it runs on.

From our point of view as gamers, DirectX also makes things incredibly easy – at least in theory. You install a new sound card in place of your old one, and it comes with a DirectX driver. Next time you play your favourite game you can still hear sounds and music, and you haven’t had to make any complex configuration changes.

Originally, DirectX began life as a simple toolkit: early hardware was limited and only the most basic graphical functions were required. As hardware and software has evolved in complexity, so has DirectX. It’s now much more than a graphical toolkit, and the term has come to encompass a massive selection of routines which deal with all sorts of hardware communication. For example, the DirectInput routines can deal with all sorts of input devices, from simple two-button mice to complex flight joysticks. Other parts include DirectSound for audio devices and DirectPlay provides a toolkit for online or multiplayer gaming.

DirectX versions
The current version of DirectX at time of writing is DirectX 9.0. This runs on all versions of Windows from Windows 98 up to and including Windows Server 2003 along with every revision in between. It doesn’t run on Windows 95 though: if you have a machine with Windows 95 installed, you’re stuck with the older and less capable 8.0a. Windows NT 4 also requires a specific version – in this case, it’s DirectX 3.0a.

With so many versions of DirectX available over the years, it becomes difficult to keep track of which version you need. In all but the most rare cases, all versions of DirectX are backwardly compatible – games which say they require DirectX 7 will happily run with more recent versions, but not with older copies. Many current titles explicitly state that they require DirectX 9, and won’t run without the latest version installed. This is because they make use of new features introduced with this version, although it has been known for lazy developers to specify the very latest version as a requirement when the game in question doesn’t use any of the new enhancements. Generally speaking though, if a title is version locked like this, you will need to upgrade before you can play. Improvements to the core DirectX code mean you may even see improvements in many titles when you upgrade to the latest build of DirectX. Downloading and installing DirectX need not be complex, either.

Upgrading DirectX
All available versions of Windows come with DirectX in one form or another as a core system component which cannot be removed, so you should always have at least a basic implementation of the system installed on your PC. However, many new games require the very latest version before they work properly, or even at all.

Generally, the best place to install the latest version of DirectX from is the dedicated section of the Microsoft Web site, which is found at www.microsoft.com/windows/directx. As we went to press, the most recent build available for general download was DirectX 9.0b. You can download either a simple installer which will in turn download the components your system requires as it installs, or download the complete distribution package in one go for later offline installation.

Another good source for DirectX is games themselves. If a game requires a specific version, it’ll be on the installation CD and may even be installed automatically by the game’s installer itself. You won’t find it on magazine cover discs though, thanks to Microsoft’s licensing terms.

Diagnosing problems

Diagnosing problems with a DirectX installation can be problematic, especially if you don’t know which one of the many components is causing your newly purchased game to fall over. Thankfully, Microsoft provides a useful utility called the DirectX Diagnostic Tool, although this isn’t made obvious. You won’t find this tool in the Start Menu with any version of Windows, and each tends to install it in a different place.

The easiest way to use it is to open the Start Menu’s Run dialog, type in dxdiag and then click OK. When the application first loads, it takes a few seconds to interrogate your DirectX installation and find any problems. First, the DirectX Files tab displays version information on each one of the files your installation uses. The Notes section at the bottom is worth checking, as missing or corrupted files will be flagged here.

The tabs marked Display, Sound, Music, Input and Network all relate to specific areas of DirectX, and all but the Input tab provide tools to test the correct functioning on your hardware. Finally, the More Help tab provides a useful way to start the DirectX Troubleshooter, Microsoft’s simple linear problem solving tool for many common DirectX issues.

Sunday, July 4, 2010

23 Ways To Speed WinXP

The current logo of Microsoft Windows, the com...Image via Wikipedia
Since defragging the disk won't do much to improve Windows XP performance, here are 23 suggestions that will. Each can enhance the performance and reliability of your customers' PCs. Best of all, most of them will cost you nothing.
1.) To decrease a system's boot time and increase system performance, use the money you save by not buying defragmentation software -- the built-in Windows defragmenter works just fine -- and instead equip the computer with an Ultra-133 or Serial ATA hard drive with 8-MB cache buffer.

2.) If a PC has less than 512 MB of RAM, add more memory. This is a relatively inexpensive and easy upgrade that can dramatically improve system performance.

3.) Ensure that Windows XP is utilizing the NTFS file system. If you're not sure, here's how to check: First, double-click the My Computer icon, right-click on the C: Drive, then select Properties. Next, examine the File System type; if it says FAT32, then back-up any important data. Next, click Start, click Run, type CMD, and then click OK. At the prompt, type CONVERT C: /FS:NTFS and press the Enter key. This process may take a while; it's important that the computer be uninterrupted and virus-free. The file system used by the bootable drive will be either FAT32 or NTFS. I highly recommend NTFS for its superior security, reliability, and efficiency with larger disk drives.

4.) Disable file indexing. The indexing service extracts information from documents and other files on the hard drive and creates a "searchable keyword index." As you can imagine, this process can be quite taxing on any system.

The idea is that the user can search for a word, phrase, or property inside a document, should they have hundreds or thousands of documents and not know the file name of the document they want. Windows XP's built-in search functionality can still perform these kinds of searches without the Indexing service. It just takes longer. The OS has to open each file at the time of the request to help find what the user is looking for.

Most people never need this feature of search. Those who do are typically in a large corporate environment where thousands of documents are located on at least one server. But if you're a typical system builder, most of your clients are small and medium businesses. And if your clients have no need for this search feature, I recommend disabling it.

Here's how: First, double-click the My Computer icon. Next, right-click on the C: Drive, then select Properties. Uncheck "Allow Indexing Service to index this disk for fast file searching." Next, apply changes to "C: subfolders and files," and click OK. If a warning or error message appears (such as "Access is denied"), click the Ignore All button.

5.) Update the PC's video and motherboard chipset drivers. Also, update and configure the BIOS. For more information on how to configure your BIOS properly, see this article on my site.

6.) Empty the Windows Prefetch folder every three months or so. Windows XP can "prefetch" portions of data and applications that are used frequently. This makes processes appear to load faster when called upon by the user. That's fine. But over time, the prefetch folder may become overloaded with references to files and applications no longer in use. When that happens, Windows XP is wasting time, and slowing system performance, by pre-loading them. Nothing critical is in this folder, and the entire contents are safe to delete.

7.) Once a month, run a disk cleanup. Here's how: Double-click the My Computer icon. Then right-click on the C: drive and select Properties. Click the Disk Cleanup button -- it's just to the right of the Capacity pie graph -- and delete all temporary files.

8.) In your Device Manager, double-click on the IDE ATA/ATAPI Controllers device, and ensure that DMA is enabled for each drive you have connected to the Primary and Secondary controller. Do this by double-clicking on Primary IDE Channel. Then click the Advanced Settings tab. Ensure the Transfer Mode is set to "DMA if available" for both Device 0 and Device 1. Then repeat this process with the Secondary IDE Channel.

9.) Upgrade the cabling. As hard-drive technology improves, the cabling requirements to achieve these performance boosts have become more stringent. Be sure to use 80-wire Ultra-133 cables on all of your IDE devices with the connectors properly assigned to the matching Master/Slave/Motherboard sockets. A single device must be at the end of the cable; connecting a single drive to the middle connector on a ribbon cable will cause signaling problems. With Ultra DMA hard drives, these signaling problems will prevent the drive from performing at its maximum potential. Also, because these cables inherently support "cable select," the location of each drive on the cable is important. For these reasons, the cable is designed so drive positioning is explicitly clear.

10.) Remove all spyware from the computer. Use free programs such as AdAware by Lavasoft or SpyBot Search & Destroy. Once these programs are installed, be sure to check for and download any updates before starting your search. Anything either program finds can be safely removed. Any free software that requires spyware to run will no longer function once the spyware portion has been removed; if your customer really wants the program even though it contains spyware, simply reinstall it. For more information on removing Spyware visit this Web Pro News page.

11.) Remove any unnecessary programs and/or items from Windows Startup routine using the MSCONFIG utility. Here's how: First, click Start, click Run, type MSCONFIG, and click OK. Click the StartUp tab, then uncheck any items you don't want to start when Windows starts. Unsure what some items are? Visit the WinTasks Process Library. It contains known system processes, applications, as well as spyware references and explanations. Or quickly identify them by searching for the filenames using Google or another Web search engine.

12.) Remove any unnecessary or unused programs from the Add/Remove Programs section of the Control Panel.

13.) Turn off any and all unnecessary animations, and disable active desktop. In fact, for optimal performance, turn off all animations. Windows XP offers many different settings in this area. Here's how to do it: First click on the System icon in the Control Panel. Next, click on the Advanced tab. Select the Settings button located under Performance. Feel free to play around with the options offered here, as nothing you can change will alter the reliability of the computer -- only its responsiveness.

14.) If your customer is an advanced user who is comfortable editing their registry, try some of the performance registry tweaks offered at Tweak XP.

15.) Visit Microsoft's Windows update site regularly, and download all updates labeled Critical. Download any optional updates at your discretion.

16.) Update the customer's anti-virus software on a weekly, even daily, basis. Make sure they have only one anti-virus software package installed. Mixing anti-virus software is a sure way to spell disaster for performance and reliability.

17.) Make sure the customer has fewer than 500 type fonts installed on their computer. The more fonts they have, the slower the system will become. While Windows XP handles fonts much more efficiently than did the previous versions of Windows, too many fonts -- that is, anything over 500 -- will noticeably tax the system.

18.) Do not partition the hard drive. Windows XP's NTFS file system runs more efficiently on one large partition. The data is no safer on a separate partition, and a reformat is never necessary to reinstall an operating system. The same excuses people offer for using partitions apply to using a folder instead. For example, instead of putting all your data on the D: drive, put it in a folder called "D drive." You'll achieve the same organizational benefits that a separate partition offers, but without the degradation in system performance. Also, your free space won't be limited by the size of the partition; instead, it will be limited by the size of the entire hard drive. This means you won't need to resize any partitions, ever. That task can be time-consuming and also can result in lost data.

19.) Check the system's RAM to ensure it is operating properly. I recommend using a free program called MemTest86. The download will make a bootable CD or diskette (your choice), which will run 10 extensive tests on the PC's memory automatically after you boot to the disk you created. Allow all tests to run until at least three passes of the 10 tests are completed. If the program encounters any errors, turn off and unplug the computer, remove a stick of memory (assuming you have more than one), and run the test again. Remember, bad memory cannot be repaired, but only replaced.

20.) If the PC has a CD or DVD recorder, check the drive manufacturer's Web site for updated firmware. In some cases you'll be able to upgrade the recorder to a faster speed. Best of all, it's free.

21.) Disable unnecessary services. Windows XP loads a lot of services that your customer most likely does not need. To determine which services you can disable for your client, visit the Black Viper site for Windows XP configurations.

22.) If you're sick of a single Windows Explorer window crashing and then taking the rest of your OS down with it, then follow this tip: open My Computer, click on Tools, then Folder Options. Now click on the View tab. Scroll down to "Launch folder windows in a separate process," and enable this option. You'll have to reboot your machine for this option to take effect.

23.) At least once a year, open the computer's cases and blow out all the dust and debris. While you're in there, check that all the fans are turning properly. Also inspect the motherboard capacitors for bulging or leaks. For more information on this leaking-capacitor phenomena, you can read numerous articles on my site.


Following any of these suggestions should result in noticeable improvements to the performance and reliability of your customers' computers. If you still want to defrag a disk, remember that the main benefit will be to make your data more retrievable in the event of a crashed drive.